/*
	File:				HUD.h
	Course:		SGP 1208
	Author:		Kori Po
	Purpose:	HUD Object Class
*/

#pragma once
#include "Player.h"
#include "Item.h"

class CHUD
{
private:
	CPlayer*		m_nPlayerMP[4];

public:
	CHUD(void);
	virtual ~CHUD(void);

	// Primary Running Functions
	void Update(float pElapsedTime);
	void Render(void);

};

